Virtual environment can be used in therapy for people with disabilities

The University of São Paulo published on Tuesday (10) an article from the School of Arts, Sciences and Humanities on the use of the metaverse in the rehabilitation of people with disabilities. According to Professor Carlos Monteiro, responsible for the study and professor of the Physical Education and Health course, the use of virtual reality helps people with cerebral palsy in their tasks.

Based on what the professor proposed, the telerehabilitation exercise for people with disabilities involves activities in virtual reality to encourage physical exercise. The methodology used to produce the article was as follows: between March and June 2020, during the pandemic, 44 people were closely monitored and helped by a specialized team. 

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The responsible researcher interacted with people and guided activities remotely. In this way, participants were encouraged to play a game of colored balls connected to the computer's camera. Taking into account the difficulties faced by people with cerebral palsy, the virtual environment stimulated motor performance. 

From this virtual environment, specialists were able to observe people's performance, the problems they faced and how to engage patients in a fun and effective way. According to the article, the response was positive from the majority of those involved. Many of them found the process fun and wanted to continue using games in therapy. 

Personal collection of professor Carlos Monteiro

To Jornal da USP, Professor Monteiro said that people “have more motivation to carry out rehabilitation in a virtual environment”.

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Accessibility was also scored in the study. As it aims to involve as many people as possible and not exclude anyone due to the technical conditions of the technology, the virtual environment used in therapy is not fully immersive, that is, it is not necessary to use virtual reality glasses or anything like that. A device connected to the internet is enough. It can be a computer or cell phone. 

Island in the metaverse used in activities – (Personal collection – Carlos Monteiro)

“Technology will allow the recognition of each person’s maximum capacity and performance. Through this, the avatar will help to balance difficulties, allowing tasks to be carried out equally for everyone”, added the professor. 


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