Understand how the metaverse can help in the rehabilitation of people with disabilities; Newsverso interview
According to the World Foundation for Cerebral Palsy, around 17 million people worldwide have the condition. If we bring it to the Brazilian reality, seven out of every 100 children are born with cerebral palsy. Therefore, a study group from the University of São Paulo developed a rehabilitation method using metaverse devices that are helping to rehabilitate these patients.
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South Korean city launches its own metaverse to assist with public services and tourism
The Government of Seoul, South Korea, has officially launched a virtual world that allows people to play, socialize and access the city's public services through the metaverse. Announced on the 16th, “Metaverse Seoul” is the first major city in the world to offer a public metaverse platform for its population.
Metaverse gains prominence at the World Economic Forum in Davos
This year, in addition to the usual topics discussed, a specific topic gained prominence. This Wednesday (18), metaverse enthusiasts, experts and executives gathered in a conversation to discuss the scope of virtual reality in the lecture entitled “A new reality: building the metaverse”. A representative from Meta, the writer responsible for the term and researchers expressed their views on the spatialization of the internet.
Singapore researchers develop metaverse glove that simulates physical touch in real time
Researchers at the National University of Singapore (NUS) have created a haptic glove that simulates touch and grip in virtual environments in real time. Titled 'HaptGlove', it can be used in conjunction with glasses and other devices and assist in the development of various professions in the metaverse, including medicine.
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Calvin Klein Launches Metaverse Experience for Lunar New Year
Calvin Klein, an American clothing brand, announced this Friday (20) a game with web3 interaction in the metaverse to celebrate the Lunar New Year. Titled “Unleash Your Inner Explorer”, the environment was created in partnership with the avatar platform Ready Player Me. The experience focuses on customers in Asia, but is available to users around the world.